60帧中端机代码 挑战流畅极限 |
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• 2019-08-11 • 回复 4 • 只看楼主
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话不多说,代码即发。
画质:流畅
帧率:60
风格:鲜艳
抗锯齿:4x
代码:
[UserCustom DeviceProfile]
.+CVars=r.PUBGDeviceFPSLow=60
+CVars=r.PUBGDeviceFPSMid=60
+CVars=r.PUBGDeviceFPSHigh=60
+CVars=r.PUBGDeviceFPSHDR=60
+CVars=r.OpenGL.StripExtensions=GL_OES_depth_texture
+CVars=r.OpenGL.StripExtensions=GL_ARM_shader_framebuffer_fetch_depth_stencil
+CVars=r.UserQualitySetting=0
+CVars=r.UserShadowSwitch=1
+CVars=r.ShadowQuality=0
+CVars=r.MobileContentScaleFactor=1
+CVars=r.MobileHDR=0.0
+CVars=r.Mobile.SceneColorFormat=0.0
+CVars=r.UserHDRSetting=2
+CVars=r.ACESStyle=6
+CVars=r.UserMSAASetting=1
+CVars=r.DefaultFeature.AntiAliasing=0
+CVars=r.MobileMSAA=4
+CVars=r.MSAACount=4
+CVars=r.MaterialQualityLevel=0
+CVars=r.Shadow.MaxCSMResolution=4
+CVars=r.Shadow.CSM.MaxMobileCascades=0
+CVars=r.Shadow.DistanceScale=0
+CVars=r.Mobile.DynamicObjectShadow=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=0.8
+CVars=foliage.LODDistanceScale=0.6
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=1
+CVars=r.MaxAnisotropy=8
+CVars=r.Streaming.PoolSize=200
+CVars=r.EmitterSpawnRateScale=0.5
+CVars=r.ParticleLODBias=1
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.PUBGVersion=5
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.MobileSimpleShader=1
+CVars=r.PUBGDeviceFPSLow=60
+CVars=r.PUBGDeviceFPSHigh=60
+CVars=r.PUBGDeviceFPSHDR=60
+CVars=r.OpenGL.StripExtensions=GL_OES_EGL_image
+CVars=r.OpenGL.StripExtensions=GL_OES_EGL_image_external
+CVars=r.OpenGL.StripExtensions=GL_OES_EGL_sync
+CVars=r.OpenGL.StripExtensions=GL_AMD_compressed_ATC_texture
+CVars=r.OpenGL.StripExtensions=GL_KHR_texture_compression_astc_ldr
+CVars=r.OpenGL.StripExtensions=GL_KHR_texture_compression_astc_hdr
+CVars=r.OpenGL.StripExtensions=GL_OES_texture_compression_astc
+CVars=r.OpenGL.StripExtensions=GL_OES_texture_npot
+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_filter_anisotropic
满意求点赞关注
画质:流畅
帧率:60
风格:鲜艳
抗锯齿:4x
代码:
[UserCustom DeviceProfile]
.+CVars=r.PUBGDeviceFPSLow=60
+CVars=r.PUBGDeviceFPSMid=60
+CVars=r.PUBGDeviceFPSHigh=60
+CVars=r.PUBGDeviceFPSHDR=60
+CVars=r.OpenGL.StripExtensions=GL_OES_depth_texture
+CVars=r.OpenGL.StripExtensions=GL_ARM_shader_framebuffer_fetch_depth_stencil
+CVars=r.UserQualitySetting=0
+CVars=r.UserShadowSwitch=1
+CVars=r.ShadowQuality=0
+CVars=r.MobileContentScaleFactor=1
+CVars=r.MobileHDR=0.0
+CVars=r.Mobile.SceneColorFormat=0.0
+CVars=r.UserHDRSetting=2
+CVars=r.ACESStyle=6
+CVars=r.UserMSAASetting=1
+CVars=r.DefaultFeature.AntiAliasing=0
+CVars=r.MobileMSAA=4
+CVars=r.MSAACount=4
+CVars=r.MaterialQualityLevel=0
+CVars=r.Shadow.MaxCSMResolution=4
+CVars=r.Shadow.CSM.MaxMobileCascades=0
+CVars=r.Shadow.DistanceScale=0
+CVars=r.Mobile.DynamicObjectShadow=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=0.8
+CVars=foliage.LODDistanceScale=0.6
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=1
+CVars=r.MaxAnisotropy=8
+CVars=r.Streaming.PoolSize=200
+CVars=r.EmitterSpawnRateScale=0.5
+CVars=r.ParticleLODBias=1
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.PUBGVersion=5
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.MobileSimpleShader=1
+CVars=r.PUBGDeviceFPSLow=60
+CVars=r.PUBGDeviceFPSHigh=60
+CVars=r.PUBGDeviceFPSHDR=60
+CVars=r.OpenGL.StripExtensions=GL_OES_EGL_image
+CVars=r.OpenGL.StripExtensions=GL_OES_EGL_image_external
+CVars=r.OpenGL.StripExtensions=GL_OES_EGL_sync
+CVars=r.OpenGL.StripExtensions=GL_AMD_compressed_ATC_texture
+CVars=r.OpenGL.StripExtensions=GL_KHR_texture_compression_astc_ldr
+CVars=r.OpenGL.StripExtensions=GL_KHR_texture_compression_astc_hdr
+CVars=r.OpenGL.StripExtensions=GL_OES_texture_compression_astc
+CVars=r.OpenGL.StripExtensions=GL_OES_texture_npot
+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_filter_anisotropic
满意求点赞关注